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MARKETING ENGINE · COMING SOON

The ground-game engine is being built.

Ambassador application + onboarding + dispatch. Venue partner pipeline + outreach + status. Campaign briefs that pass the same three-vendor adversarial review the studio runs. Nurture sequences that compound. Every output measured · every result fed back into the canon · next month's work starts ahead of this month's. Launching Q3 2026.

Marketing EngineA three-stage executive diagram. Stage one Build (brand canon, site, Studio, content engine) feeds Stage two Engage (ambassadors, venues, events, campaigns), which feeds Stage three Optimise (multi-vendor AI panel review, continuous lift). A feedback loop returns from Optimise to Engage.01BUILDBrand canonSite · StudioContent engine02ENGAGEAmbassadorsVenuesEventsCampaigns03OPTIMISEMulti-vendorAI panel reviewContinuous liftFeedback loop
Every output flows from canon · gets panel-reviewed by 3 AI vendors · lifts to ship-grade · learns from feedback · compounds intelligence every cycle.
MODULE · 01

Ambassador system

Application intake · onboarding · venue assignment · monthly residual reporting. Self-service for ambassadors, observable for operator.

MODULE · 02

Venue partner pipeline

Lead capture · proposal generation (studio-routed) · status tracking · partner deck dispatch · result attribution.

MODULE · 03

Campaign engine

Brief → adversarial review → schedule → ship. Same governance gates as the studio. One operator, full audit trail.

MODULE · 04

Nurture + KPI loop

Live signal from website + ambassador + venue surfaces flows back into the next brief. The loop is the asset.

5 LAUNCH CONCEPTS READY

Five Phase-1 guerrilla mechanics. Each one shippable in 30 days.

Distilled from a 10-mechanic playbook against 10 reference-class guerrilla campaigns (Liquid Death · Red Bull · Burger King · Glossier and 6 more). Each concept is ABAC + Spam Act + Privacy Act compliant by structure — the constraint IS the mechanic. Wired to the existing engine adapters (Resend · Airtable · Plausible · Cal.com). Sized for Tommy to run before Manly Marlins · Land Rover Winter · or right now.

G02 · earned-event

Manly Marlins Ladies Day · The Queue is the Marketing

We bring 50 cans. Not 51. The queue is the marketing.

Read the brief →

G03 · scarcity-token

01. Collective · The Card with the Number

There are 1000 cards. That's it. Your number is your story.

Read the brief →

G05 · footprint-hijack

Venue Hijack · The Five-Venue Map

Five venues. Five ambassadors. Four weeks. The map writes itself.

Read the brief →

G09 · constraint-marketing

We Don't Ship · Find Us at the Venue

We don't ship. We're in twelve venues. Here's the map.

Read the brief →

G12 · UGC-bait

Ambassador-Apply by Card Nomination

Spritzies ambassador applications are closed. Ask a Collective member to nominate you.

Read the brief →

See all 5 concepts on one page →

LIVE STACK · OPTION C (LEAN-FIRST)

Five tools today. Bigger SaaS comes when the numbers say so.

The engine runs on five small tools chosen for speed and cost. Each one upgrades to a heavier SaaS option only when traffic crosses a real threshold — never on a calendar guess.

○ StubEmail · Resend
○ StubCRM · Airtable
○ StubAnalytics · Plausible
○ StubPayments · Stripe (placeholder)
○ StubScheduling · Cal.com (placeholder)

Bolt-on triggers will activate Customer.io when sends pass 50k a month or open-rates drop below 12% for four weeks · Close.com when more than five people work the CRM or records pass 50k · ReferralHero when active ambassadors pass 40. Until then, the lean stack runs at ~A$120/mo.

Open the live status page →

OPERATOR FEEDBACK · DURING BUILD

What should this engine ship first?

Tell the build team which module matters most, what’s missing from the picture above, or what a real ambassador / venue partner would actually need on day one.

Prefer email? Reach luke@makepeace.io or head back to the cover page.